Anti-Grain Geometry

A high quality rendering engine for C++
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Anti-Grain Geometry Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Maxim Shemanarev
  • Publisher web site:
  • http://www.antigrain.com/mcseem/index.html

Anti-Grain Geometry Tags


Anti-Grain Geometry Description

A high quality rendering engine for C++ Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. The terms and conditions of use AGG are described on The License page. Anti-Grain Geometry doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are: * Anti-Aliasing. * Subpixel Accuracy. * The highest possible quality. * High performance. * Platform independence and compatibility. * Flexibility and extensibility. * Lightweight design. * Reliability and stability (including numerical stability).Anti-Grain Geometry contains many interactive Demo exemples that are platform independent too, and use a simple platform_support class that currently has two implementations, for Win32 API and X11 (no Motiff, no other dependencies, just basic X11). Here are some key features of "Anti-Grain Geometry": · Rendering of arbitrary polygons with Anti-Aliasing and Subpixel Accuracy. · Gradients and Gouraud Shading. · Fast filtered image affine transformations, including many interpolation filters (bilinear, bicubic, spline16, spline36, sinc, Blackman). · Strokes with different types of line joins and line caps. · Dashed line generator. · Markers, such as arrowheads/arrowtails. · Fast vectorial polygon clipping to a rectangle. · Low-level clipping to multiple rectangular regions. · Alpha-Masking. · A new, fast Anti-Alias line algorithm. · Using arbitrary images as line patterns. · Rendering in separate color channels. · Perspective and bilinear transformations of vector and image data. · Boolean polygon operations (and, or, xor, sub) based on Alan Murta's General Polygon Clipper.


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