Lightsmark 2007Rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering | |
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Lightsmark 2007 Ranking & Summary
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- License:
- Freeware
- Publisher Name:
- Stepan Hrbek
- Publisher web site:
- http://dee.cz/lightsmark/
- Operating Systems:
- Windows Vista/XP X64
- File Size:
- 27.00 MB
Lightsmark 2007 Tags
- Realtime Processor RealTime temp file RealTime Realtime Shadows rendering engine radial rendering RealTime Database create realtime image Realtime spectrum Realtime correlation realtime recorder record realtime realtime editing subtitle rendering image rendering nvidia rendering realtime 3D realtime viewer lighting modify illumination enhance illumination illumination lighting filter lighting mask Photoshop lighting RealTime Rendering Engine distributed rendering manager Software Rendering Routines Realtime Fluid Resize realtime oscilloscope data rendering fur rendering realtime simulation realtime zoom software rendering distributed rendering Realtime Monitor rendering font rendering library blender network rendering distributed rendering server GDI+ Rendering Code rendering software stage lighting set design lighting set lighting set designer realtime notification scale rendering performance OGRE rendering technology rendering time saver HDR rendering lighting load rendering system realtime vocoder 3-D rendering Lighting Design Plugin Lighting Design language rendering module manage analog lighting system Realtime Replication volume rendering rendering framework realtime weather lighting level calculation lighting calculator lighting calculations lighting audit control theater lighting theater lighting controler check theater lighting Realtime Data Render Illumination text rendering Lighting Grid Game Lighting Game realtime backup midi rendering rendering midi Realtime Equalization Realtime-Spy rendering extensions rendering extension realtime strategy games Realtime Roulettemaster lighting calculation VR rendering software lighting effect realtime sync realtime animation architectural rendering software lighting retrofit lighting controls
Lightsmark 2007 Description
Lightsmark application was designed to measure computer performance with next generation 3D engine. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime? Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc. Realtime global illumination Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime? Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1920x1200) at excellent speed (300+fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman. What's new in 2008: - faster engine (up to 3x higher fps, so scores are different) increased realism (per-pixel indirect shadows and color bleeding) - Linux support (was Windows only) - native 64bit support (was 32bit only) - all GPUs use the same render path (in 2007 they didn't due to driver bug) - minor rendering fixes (sun's shadow, robot's back faces)
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