TimelineFX Particle Effects Editor

Create advanced particle effects and export your effects to sprite sheets, animation strips.
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TimelineFX Particle Effects Editor Ranking & Summary

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  • Rating:
  • License:
  • Shareware
  • Price:
  • Free to try
  • Publisher Name:
  • By RigzSoft
  • Publisher web site:
  • Operating Systems:
  • Windows, Windows 7, Windows 8, Windows 10
  • Additional Requirements:
  • None
  • File Size:
  • 5.31 MB
  • Total Downloads:
  • 590

TimelineFX Particle Effects Editor Tags


TimelineFX Particle Effects Editor Description

The TimelineFX Particle Editor is a complete solution for creating a full range of particle effects for your games and applications. Export the particle effects as static animations onto sprite sheets, animation strips or image sequences in PNG format, or if you develop for the iPhone or iPad, you can export using the PVRTC format (Mac only). If you program games using the powerful Blitzmax programming language, you can also use the effects directly using the TimelineFX Module. Create an endless amount of different and varied particle effects including explosion effects, smoke effects, fire effects, water effects, steam effects, bubble effects, and much more! Animations can be easily configured to loop seamlessly with just one click of the mouse, and with another click, you can even make animations tile seamlessly too for use as animated textures. The TimelineFX Particle Effect Editor uses a powerful graphing system to provide full control over your effects. This means that every aspect of your effects can be precisely controlled over the lifetime of the effect. Just select an attribute such as size over time, and plot its behavior on the graph tab to easily make all the particles spawned by an emitter grow or shrink over the lifetime of the particle. Many attributes are available for you to finely tune your particle effects, such as, amount, life, velocity, spin, stretch, alpha, and many more. Just plot all your points on the graph according to how you want your particles to behave, and if you want even more precise control, convert graph points to curves for even smoother results.


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