TiledLib

A C# library for utilizing the Tiled map editor
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  • Publisher Name:
  • Nick Gravelyn
  • Operating Systems:
  • Windows All
  • File Size:
  • 96 KB

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TiledLib Description

TiledLib was developed to be a C# library for utilizing the Tiled map editor for use in a game made with XNA Game Studio. The library comes with a full content pipeline extension project that will parse and build the .tmx file along with a runtime library that allows access to the data in the map file. The runtime library is designed to be a largely immutable data model. There are two main reasons for this: - Most games don't need to alter the level structure at runtime. By making the data model immutable we reduce the odds of a game accidentally changing their level data and running into errors. We believe in the idea of starting off closed off and opening up where needed if needed. - The default ContentManager in the XNA Framework performs caching of objects loaded through it. By making our data model immutable, we make it easier for games to reload cached maps without having to remember to reset values. The runtime library isn't 100% immutable, however; we allow altering of tile shading colors, layer opacity, and layer visibility at runtime.


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