Physics Body Editor

Visual application to easily create collision complex polygons for in-game collision test
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Physics Body Editor Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Publisher Name:
  • Aurelien Ribon
  • Operating Systems:
  • Windows XP / Vista / 7 / 7 x64
  • File Size:
  • 6.1 MB

Physics Body Editor Tags


Physics Body Editor Description

Physics Body Editor lets you import your game assets and easily define collision outlines for these assets. This outline is automatically transformed into multiple convex polygons to fit the box2d engine requirements. Then, a FixtureAtlas can be used to load the collision data from the locally saved files into your games. Main features: Built-in collision tester! Throw balls at your body to test it Supports multiple outlines for a single body Two different polygonization algorithms: BAYAZIT and EWJORDAN Visual grid with snap-to-grid option Many options to fine-tune your bodies Help messages everywhere Simple output format, to let you create your own loader (see FixtureAtlas) Exports as binary, XML, or JSON FixtureAtlas implementation for libGDX


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