PhysX FluidMark

PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine.
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PhysX FluidMark Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Publisher Name:
  • Hypergraphics-3D
  • Publisher web site:
  • Operating Systems:
  • Windows 7/Vista/XP
  • File Size:
  • 3.80MB

PhysX FluidMark Tags


PhysX FluidMark Description

PhysX FluidMark is a physics Benchmark based on NVIDIA PhysX engine. This benchmark performs a fluid simulation by imitating the renderering of lava. Real physics parameters such as viscosity are used. SPH (Smoothed Particle Hydrodynamics) Algorithm is enabled to increase the realism of the simulation. Fluid simulation with PhysX will be added very soon to the demotool Demoniak3D and you will be able to code your own PhysX real time 3D scenes! PhysX FluidMark can run in pure software mode (all calculations are done on the CPU), or in hardware mode. Hardware mode includes 2 kinds of hardware: Ageia PhysX PPU GeForce PhysX - GeForce 8/9/GTX200 graphics cards only PhysX FluidMark requires the ForceWare 177.83 or higher to be installed. If you do not have a GeForce graphics card, you have to installe the PhysX System Software 8.08.01. FluidMark 1.4.0 release Highlights The PhysX engine is now based on the version 2.8.4.6, the latest iteration of the v2 branch of the SDK. The startup dialog box has been simplified and two benchmark presets have been added: Preset:1080: with this preset, the settings are the following: 1920×1080 fullScreen, duration of 60 sec, 60000 particles, heavy additional graphics load and multithreaded PhysX synchronized on the rendering. Preset:720: with this preset, the settings are the following: 1280×720 fullscreen, duration of 60 sec, 30000 particles, moderate additional graphics load and multithreaded PhysX synchronized on the rendering. The additional 3D workload allows to smooth results and above all, makes scores more coherent especially when there is a dedicated PhysX GPU. This score is with a GTX 580 alone (actually there is a second GTX 260 but it’s not used for PhysX) and this one is with a GTX 580 (3D) + GTX 260 (PhysX). We clearly see the Impact of an additional PhysX card.


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