ParticleEngineQuagmire Particle Engine | |
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ParticleEngine Ranking & Summary
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- License:
- Freeware
- Publisher Name:
- Ken Mazaika
- Publisher web site:
- http://www.codeproject.com/Members/Ken-Mazaika
- Operating Systems:
- Windows All
- File Size:
- 164 KB
ParticleEngine Tags
- effect animation JavaFX Particle Particle Effect Render Particle Particle simulate particle model particle screensaver Particle synthesizer particle system particle simulation particle motion particle storm screensaver Particle Designer Design Particle Particle Creator particle creation studio create particle simulate particle simulate particle sistem create particle system Particle Simulator particle collection gravity particle particle tracking track particle analyze particle trajectory Particle Image Velocimetry particle behavior particle movement similate particle movement generate particle particle structure particle model particle smiulation particle number graphical effect Flint Particle System particle visualization particle simulation data particle animation display particle divide particle simulate particle movement particle analysis analyze particle particle chain gas particle movement gas particle interaction charged particle test particle particle interaction study particle particle movement analysis study particle movement simulate particle trajectory particle universe flash particle
ParticleEngine Description
This test tool provides an object oriented OpenGL particle engine, for the simple creation of advanced particle effects. OpenGL is a powerful graphical library, which can be used to render some amazing effects. Despite the great power of the library, it can be a great hassle to create particle effects. The included particle engine is intended to greatly simplify the creation of such effects.The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on the need for performance and realistic appearance, the number of particles can range from 50 to thousands. Each particle has its own location, size, velocity, color, life and image. The particle engine controls the particles and makes them react according to the rules of the particle itself.As the particles fade away, the particle engine is alerted that the particle is dead. Once all the particles die, the effect will stop, or if as the engine is alerted that the particles are dead, it can reinitialize it and it can be displayed again. You may wish to look at the fire demo of this particle engine. It uses glut to simplify the Windows programming aspect of the demonstration, and the actual particle engine does not rely on it in any way.
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