OpenRM Scene Graph

OpenRM Scene Graph is a developers toolkit that implements a scene graph API.
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OpenRM Scene Graph Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Publisher Name:
  • R3vis Corporation
  • Publisher web site:
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 1.41MB

OpenRM Scene Graph Tags


OpenRM Scene Graph Description

Advertisement OpenRM Scene Graph is a Photo & Image software developed by R3vis Corporation. After our trial and test, the software is proved to be official, secure and free. Here is the official description for OpenRM Scene Graph: EditBy OpenRM Scene Graph is a developers toolkit that implements a scene graph API, and which uses OpenGL for hardware accelerated rendering. OpenRM is intended to be used to construct high performance, portable graphics and scientific visualization applications on Unix/Linux/Windows platforms. It supports parallelism at several levels in the application, from use on distributed memory parallel platforms to single-CPU systems. This is your source for OpenRM news and documentation, including online MAN Pages, release notes, and information about the demonstration programs. Subscribe or manage your subscription to one of the two OpenRM mailing lists. Access to OpenRM downloadables, including source code for OpenRM, the OpenRM demonstration programs, CAVELib+OpenRM examples, FLTK+OpenRM examples, and the RM Scene Graph Progamming Guide. OpenRM is licensed under LGPL, while the OpenRM demonstration programs are licensed under GPL. Please visit this page for more Details. A list of OpenRM features reads like a marketing data sheet, but here are the high points: * Support for application-supplied OpenGL texture object and display list identifiers. * Multitexturing support. * Support for distributed memory parallel applications when combined with Chromium. This feature is particularly useful for running parallel graphics and visualization applications on Linux clusters equipped with high performance commodity graphics hardware. * Full multistage and multithreaded (parallel) rendering implemented on Unix/Linux/Win32. * Support for precision, constant-rate rendering on Unix/Linux/Win32. * Full support for hardware accelerated offscreen rendering on Unix/Linux, and for offscreen OpenGL (DIB) rendering on Win32. * Image loader/writer support for JPEG and PPM formats.


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