Height Map EditorHeight Map Editor is a 2D graphic program that can be used for creating, viewing and manipulating height maps | |
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Height Map Editor Ranking & Summary
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Height Map Editor Tags
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Height Map Editor Description
Height Map Editor is a 2D graphic program that can be used for creating, viewing and manipulating height maps. A height map is a 2D representation of a 3D terrain. Each 'color' represents a height. Height Map Editor is a program, meant to create and manipulate 8 bit height maps, usually useful for terrain generators. Anyway, if you are reading this page, I assume you do have a good idea about what height maps really are, so I won't go in further details explaining it. Point is, so far, I never seen a GOOD terrain editor. Most of them are 3D editors, and that doesn't give you a feeling of "wholeness", so, making a river, or fine tuning a few pixels/heights can be a pain in the ass. Other terrain editors are comercial programs, and/or too big, and too 'fancy'. HME is built on the KISS (Keep It Simple, Stupid) principle, and, while it is very easy to use, it also has some advanced features. Things Height Map Editor can do: ■ Generate a random terrain. ■ Place a height, over the terrain (freehand lines). ■ Dig (escavate) into the terrain (freehand lines). ■ Add (elevate) to the terrain (freehand lines). ■ Put your own objects (such as volcanos, rivers, mountains, craters, etc.) in/on/over the existing terrain. ■ Multiple brush sizes. ■ Flood Fill ■ Tolerance based fill ■ Smooth the terrain. ■ Sink the terrain ■ Rise the terrain ■ Selection based tool, so you can affect only an area. ■ Zoom in and out, 16 levels. ■ Rotate, and flip/revert the terrain. ■ Minimap, for ease of navigation. ■ Variable grid sizes.
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