Fmod

Fmod 3.75 A very small, fast, powerful and easy to use sound system with minimal CPU usage
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Fmod Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Publisher Name:
  • Firelight Technologies Pty, Lt
  • Publisher web site:
  • Operating Systems:
  • Windows All
  • File Size:
  • 1.9 MB

Fmod Tags


Fmod Description

A very small, fast, powerful and easy to use sound system with minimal CPU usage FMOD is the most powerful, fastest and easiest to use sound system on Windows, Windows CE, Linux and now Macintosh, GameCube, PS2 & XBox!. FMOD supports 3d sound, midi, mods, mp3, ogg vorbis, wma, aiff, recording, obstruction/occlusion, cd playback (analog or digital), cd ripping, mmx, internet streaming, dsp effects, spectrum analysis, user created samples and streams, synchronization support, ASIO, EAX 2&3, C/C++/VB/Delphi and more. FMOD is not only the best cross platform audio engine for your needs, but it is the best audio engine available on each platform. Here are some key features of "Fmod": Suite of built in DSP special effects which do not rely on any platform or operating system. (for a 100% cross platform audio experience). Next-gen console support. PS3 and Xbox 360 are fully supported. Sound designer focus and tool. The new suite of tools and functionality means FMOD is usable by sound designers and musicians and not just programmers. Sound authors will have the ability to create complex audio models and tweak them in real-time over the network (or even internet) while the game/application is still running! Full 3D sound support including linear/nonlinear/custom rolloff models, multiple listener support, occlusion and obstruction (using real polygons!), sound cones, and support for stereo or multichannel samples being played in 3d!. Virtual voices to allow a game to play thousands of sounds at once on limited hardware without worrying about handling the logic to switch sounds off and on themselves. Support for over 20 file formats. Advanced streaming engine supporting gapless stitching/sentencing of sounds, low cpu overhead, multiple stream support, over-ridable file callbacks and more. Compressed sample playback. ADPCM, MPEG and XMA are able to be stored in memory without decompressing or streaming them, as if they were normal static samples! Sub mixing and channel groups. New advanced 'DSP network' based software engine to rival the most complex software synthesizer packages, all performed in real-time while the game/application is running! Matrix panning allows sound channels to be mapped to any speaker in any combination. New object oriented API supporting C, C++, C#, Delphi and Visual Basic. Plug-in support for ultimate flexibility. FMOD and VST plugins are supported. Everything in FMOD Ex has been designed with future expansion in mind. SIMD optimized (ie SSE, VMX, VFPU, ALTIVEC) mixing and filter routines for low cpu overhead. It is faster to use FMOD's software mixer than go through the driver overhead of DirectSound


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