AStar Game Component for XNA and PC

Perform pathfinding in game engines, in XNA 4.0 games, and PC games.
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AStar Game Component for XNA and PC Ranking & Summary

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  • Rating:
  • License:
  • Free to try
  • Price:
  • Free to try
  • Publisher Name:
  • By Image-Nexus
  • Publisher web site:
  • http://www.temporalwars.com
  • Operating Systems:
  • Windows Vista/7
  • Additional Requirements:
  • XNA 4.0 Redist, Visual Studio 2010 Express
  • File Size:
  • 11.19MB
  • Total Downloads:
  • 55

AStar Game Component for XNA and PC Tags


AStar Game Component for XNA and PC Description

This A* XNA Component is designed from the ground up, to take full advantage of the XBox's threading capabilities. The A* component contains an A* Manager, with three A* path finding engines, allowing for 3 simultaneous path searches, while also maintaing excellent performance and low G.C.(Garbage Collection). Performance is achieved and maintained, due to key concepts incorporated into the A* component, like the 'Cheap List' methology. Also the 'Closed List' is eliminated all together, since an array with Enum types are used to quickly update the status of A* nodes inside the core A* algorithm. The A* XNA component also contains the A*-Graph, which allows for directly tracking blocked/unblocked nodes; a vital part of the pathfinding formula. Furthermore, the A*-Graph accepts point-value setting, to influence different parts of the map; for example, higher point-values represent rough terrain, and lower point-values represent passable terrain. The A*-Graph is automatically used in the core A* algorithm, influencing the overall pathfinding search results. Main Features: A* Manager, cordinating requests internally with the A* engines. 3-Thread engine design, using all 3 processors on the Xbox-360. Designed to maintain a low GC (Garbage Collection). Optimized A* engine using concepts like the 'Cheap List' to reduce search times. A* Graph, tracking Blocked/Unblocked path nodes. Designed to run on Windows and Xbox-360 platforms. Can be 'Late-Bind' to the TemporalWars 3D engine.


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