YafRay

An useful application that can allow you to create fantastic images and animations of a photo-realistic quality
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YafRay Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • yafray.org
  • Publisher web site:
  • http://www.yafray.org/index.php?s=10&PHPSESSID=f1dd2a051959b399ac17298c44d414bf
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 3 MB

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YafRay Description

An useful application that can allow you to create fantastic images and animations of a photo-realistic quality YafRay is a powerful raytracer, under the LGPL license. YafRay enables you to create fantastic images and animations of a photorealistic quality.YafRay helps you modify and edit images to achieve a photorealistic result. Main features of YafRay: Modular framework: Yafray features modular structure, with a micro kernel with which the rest of the render elements connect: scene loader, lights and shaders. Integration in 3d suites via plug-in: Thanks to its API (Application Programming Interface) and its modular structure, it is possible to develop rendering plug-ins, making it possible to use Yafray from any program or 3D suite. Nowadays, suites as Blender, Wing3D or Aztec take advantage of this feature. Platform independent: Yafray has been fully developed using C++. This accounts for great portability and there are today precompiled binaris for the most common platforms: GNU/Linux, Windows 9x/XP/2K, Mac OS X and Irix. featureStand-alone render engineAppart from the possibility of integration with other 3D modeling programs, Yafray is an independent program, which features its own scene description format. This way it can be used from the command line directly, by a script, etc. This technique is in fact used by some scripts for MAX, GMAX and Blender. Distributed and multithread render: It is possible to render in a paralel or distributed fashion with Yafray. One can take advantage of the simultaneous use of every present CPU with the multithread rendering, as well as of some of the Intel Pentium's IV hiperthreading feature. Besides, rendering can be multi-process, for it to be done on MOSIX clusters. What's New in This Release: New SAH-kdtree for mesh objects, which is hopefully mature now. Improvements include: Smaller memory footprint More robust traversal, so holes in meshes should be history Faster ray-scene-intersection (depending on scene) due to new building algorithm (surface area heuristic and triangle clipping, preparing scene can take a bit longer though) Image loading code is more careful when trying to load files with unknown extension (crash-fixes) Added -p command line option for Linux to specify an alternative plugin path when rendering XML (yafray executable), YafRay also prints used plugin path and number of plugins loaded to console now. Changing number of threads with blender plugin now takes effect without restarting blender (blender 2.42 and later only) Fixed some minor bugs, code cleanups/updates for newer compilers and build-environments


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