RBGLSprites2D sprite and tile-based game engine for REALbasic | |
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RBGLSprites Ranking & Summary
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- License:
- Donationware
- Publisher Name:
- Charcoal Design
- Operating Systems:
- Mac OS X
- File Size:
- 3 MB
RBGLSprites Tags
RBGLSprites Description
2D sprite and tile-based game engine for REALbasic RBGLSprites is a free and open source 2D sprite and tile-based game engine for REALbasic that uses OpenGL for hardware-accelerated blending and scaling effects. RBGLSprites is built on top of the cross-platform RBGL library and does not rely on any plugins, either internal or external.RBGLSprites replicates the deprecated REALbasic SpriteSurface API function-for-function, making it easy to port existing projects of any level of complexity.The RBGLSprites module is a complete re-implementation of the REALbasic SpriteSurface using the RBGL classes as a base. Like the RBGLCanvas and RBGLGraphics classes, RBGLSpriteSurface is designed to mimic the behaviour of the existing control. Includes examples. In addition to replicating the SpriteSurface APIs, RBGLSprites adds a number of new features such as translucency, rotation and scaling. Requirements: · REALbasic What's New in This Release: · Fixed a longstanding bug in the Sprite collision code that would cause part of the collision region not to register if the mask contained multiple independent collidable regions. · Improved collision efficiency for long, thin sprites by comparing bounding rectangles instead of bounding circles in some cases (prior to resorting to per-pixel collision testing).
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