RBGLSprites

2D sprite and tile-based game engine for REALbasic
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RBGLSprites Ranking & Summary

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  • Rating:
  • License:
  • Donationware
  • Publisher Name:
  • Charcoal Design
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 3 MB

RBGLSprites Tags


RBGLSprites Description

2D sprite and tile-based game engine for REALbasic RBGLSprites is a free and open source 2D sprite and tile-based game engine for REALbasic that uses OpenGL for hardware-accelerated blending and scaling effects. RBGLSprites is built on top of the cross-platform RBGL library and does not rely on any plugins, either internal or external.RBGLSprites replicates the deprecated REALbasic SpriteSurface API function-for-function, making it easy to port existing projects of any level of complexity.The RBGLSprites module is a complete re-implementation of the REALbasic SpriteSurface using the RBGL classes as a base. Like the RBGLCanvas and RBGLGraphics classes, RBGLSpriteSurface is designed to mimic the behaviour of the existing control. Includes examples. In addition to replicating the SpriteSurface APIs, RBGLSprites adds a number of new features such as translucency, rotation and scaling. Requirements: · REALbasic What's New in This Release: · Fixed a longstanding bug in the Sprite collision code that would cause part of the collision region not to register if the mask contained multiple independent collidable regions. · Improved collision efficiency for long, thin sprites by comparing bounding rectangles instead of bounding circles in some cases (prior to resorting to per-pixel collision testing).


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