CPS

Realtime interactive programming environment for audio, MIDI and other media & I/O
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CPS Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • Bonneville
  • Publisher web site:
  • http://www.bonneville.nl/
  • Operating Systems:
  • Mac OS X 10.3 or later
  • File Size:
  • 3.4 MB

CPS Tags


CPS Description

Realtime interactive programming environment for audio, MIDI and other media & I/O Patches are build by placing objects and making wires between them. Areas of interest are sound design, electronic/computer music and education, algorithmic composition, and DSP. CPS can be used in any realtime situation where sound plays a role.CPS is not only a realtime toolkit; it is also a friendly graphical user environment. CPS has a subpatch architecture (of unlimited depth), with which you can put parts of you patch within one object. Furthermore, objects in CPS have a dynamic number of in- and outputs at runtime. Of course, it has full Undo/Redo, all objects have tooltips (including subpatches) and online help, working with subpatches does not slow down your patch, etc.Some example usages of CPS are:· interactive realtime sound for art installations· use CPS as a game audio engine inside your program· sound design· algorithmic composition· create interactive sound-tracks for games or art related software· create realtime sound effects and instruments· generate and process realtime MIDI events· education in audio processing, MIDI protocol, and logic programming Requirements: · G3, 400mHz · 64 MB Internal Memory What's New in This Release: Graphical Interface: · Mac OSX: fixed the colourfull waiting after popping up the objectlist a few times · Macro's: these are now listed together with the elementary objects in the menu · URL's: now there's clear feedback about the download (started/downloading, plain HTTP feedback) · audioFromDisk: added buttons for adding URL's & clearing the list · table: better visual representation of audio files Object changes and additions: · replaced 'filterQ' with 'filt', a filter with resonance that includes shelving and peak filters and does not clip as much as filterQ, and also sounds better when you change the frequency. · timer: added a seperate input for on/off · all ft objects now automaticly give output when the table property is changed · URL-caching: fixed several problems, including virtual hosts and spaces · audioFromDisk: fixed noise when buffersize not 512 and no repitching Examples/Tutorials/Macro's: · fixed several tutorial bugs and replaced some old subpatches with new ones · added a sequencer-like example · Several macro's have slightly changed, like LFO's and counters SDK improvements: · Director & Windows: fixed the 'file is locked' problem as far as possible. There is more info in the FAQ. · Director: added seperate caching of URL's (through the command "cache http://...") and seperate flushing of the URL-cache (through "cache reset"). Use the error checking for feedback weither the file is completely cashed or not. · Director: added several checks for when CPS fails to create an object (like a second 'audioOut' or a VST-plugin that is not on the right place). Again: use the error checking!! · C++ standAlone SDK: can now be used with the free Dev-C++ compiler for Windows. Only some minor headerfile differences, no SDK changes. The plugin SDK compiles with DevCPP but the plugins do not run in CPS yet. · C++ standAlone/plugin SDK: header files have been adjusted to compile out of the box with MSVC6. No SDK changes.


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