BlitzMax

Next generation game programming language from Blitz Research
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BlitzMax Ranking & Summary

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  • Rating:
  • License:
  • Trial
  • Price:
  • USD 80.00 | BUY the full version
  • Publisher Name:
  • Blitz Research
  • Publisher web site:
  • http://www.blitzmax.com
  • Operating Systems:
  • Mac OS X 10.2 or later
  • File Size:
  • 8.7 MB

BlitzMax Tags


BlitzMax Description

Next generation game programming language from Blitz Research BlitzMax is the new, next generation game programming language from Blitz Research. BlitzMax will retain the BASIC roots of BlitzPlus and Blitz3D, but adds a ton of cool new features and abilities.Multiplatform supportBlitzMax has been designed from the ground up for multiplatform support, and BlitzMax programs can be compiled for Windows, MacOS X and Linux. The BlitzMax license is 'all in one' - buy BlitzMax once and run your programs on all three platforms!Modular designBlitzMax is largely based around the idea of modules, collections of commands stored in special files. You can add your own modules to the system, allowing you to cleanly reuse code in your own projects. Modules are also a great way to distribute libraries of commands, and Blitz Research have many weird and wonderful modules lined up for future release!Easy to use 2D command setBlitzMax includes the Max2D module which contains a set of very easy to use 2D commands. On MacOS X and Linux, Max2D uses the OpenGL API, while on Windows PCs you have the option of using either the OpenGL or DirectX APIs. Both OpenGL and DirectX use 3D hardware to draw graphics to the screen, allowing for advanced effects such as realtime blending, rotation and scaling.Intelligent build systemBlitzMax allows you to split a project up into multiple source files which can be pre-compiled to massively reduce development time. This process is handled automatically by the included BMK ('Blitz make') utility and is completely transparent to the developer.IDE and DebuggerThe BlitzMax package includes an 'integrated development environment' (IDE), which is used to enter your programs, and a debugger for tracking down bugs.Direct OpenGL supportThanks to the OpenGL module, you can use BlitzMax for direct OpenGL programming. Tons of source code includedMost BlitzMax modules are written in...BlitzMax! When you buy BlitzMax, you will receive the source code to all the BlitzMax modules, allowing advanced users the opportunity to enhance the BlitzMax system, or tweak it for their own needs.Features:· Function pointers · Fully dynamic arrays · Inheritance and polymorphism · 'By reference' function parameters · Byte, Short, Int, Long, Float and Double numeric data types · Array and string slicing · Flexible 'collection' system for dealing with linked lists etc · Low level pointer handling · UTF16 strings · The ability to 'Incbin' binary data and access it as easily as if it were a regular file · External language support for interfacing with C/C++/ObjectiveC or assembly codeLimitations:· 30 days trial


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