Animation Engine

Makes advanced collision detection and complex motion paths a snip.
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Animation Engine Ranking & Summary

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  • Rating:
  • License:
  • Demo
  • Price:
  • USD 79.95 | BUY the full version
  • Publisher Name:
  • Runtime Revolution
  • Publisher web site:
  • http://www.tenthumbstypingtutor.com
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 811 KB

Animation Engine Tags


Animation Engine Description

Makes advanced collision detection and complex motion paths a snip. Animation Engine is what you need if you dream of getting into games programming with Revolution? Or of wowing your audiences with spectacular animated multimedia applications? Animation Engine from Malte Brill of Derbrill, makes advanced collision detection and complex motion paths a snip! You can bounce it, spin it, shoot it off the walls - You will probably have more fun with the demo than anyone should with a programming tool. Here are some key features of "Animation Engine": · Ease in/ease out motion effects. Tell objects to move from one location to another with flexible acceleration and deceleration of objects. · 3D Wireframe objects. Display wireframes built from 3d points with a single call, and manipulate them along the X, Y, and Z axes. · Isometric drawing. Enhanced line and box objects in isometric view can be easily generated for isometric games, simulations and charting. · Callback messages for constrained controls. Constrained controls can accept callback messages; allowing interactive, customized visual controls such as sliders that change while dragged. · Improvements to image-based collision handling, constrained controls and easier to use documentation. Requirements: · Requires Revolution 2.1 or later, or any version of Media. What's New in This Release: · Introduces 2 new easingFunctions, 1 new geometric function and a new moving Method. · The most important change is the introduction of the new command aeMoveTo. · aeMoveTo lets you move controls from their current position to a specified destination in a given time. While this sounds a bit like the built in move command it still has a lot of advantages over it. · It is less resource hungry. · It lets you move objects using easing effects. · Movement can be stopped at any time. · Destination can be changed at any time. · Movement is frame accurate.


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