Z-machine Preservation Project

The Z-machine Preservation Project is a Java implementation of the Z-machine.
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Z-machine Preservation Project Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Wei-ju Wu
  • Publisher web site:
  • http://www.tinyuml.org/

Z-machine Preservation Project Tags


Z-machine Preservation Project Description

The Z-machine Preservation Project is a Java implementation of the Z-machine. The Z-machine Preservation Project is a Java implementation of the Z-machine.Z-machine Preservation Project is to provide a Z-code interpreter in Java that conforms to the standard and is easy to comprehend, maintain, and extend.Architecturally, it consists of a Z-machine core system that is independent of a particular user interface technology. The core system's behaviour is documented and verified through its test cases.Here are some key features of "Z machine Preservation Project":· written from scratch using Java 5· supports all story file versions (V6 deactivated in 1.5)· can be run as a Java applet within the web browser· saves and reads games in Quetzal 1.4 format· reads media in Blorb format· reads Z code embedded in Blorb files· shows Inform 7 meta data in application mode· input stream 0 and 1 (keyboard, mouse and file)· output streams 1, 2 and 3 (screen, transcript, memory with nesting)· split subwindows (paging, buffering, scrolling)· multiple font styles and colors (console Frotz color scheme)· sound effects (AIFF)· accented characters and unicode· timed input, preinitialized input· game-defined dictionaries, alphabet tables and accent tables· user defined default colors and fonts· command history (deactivated in this preview)· multiple undoRequirements:· Java Runtime Environment 5 or laterWhat's New in 1.02 Stable Release:· This release adds a French translation, WebStart support, URL load improvement, a reworked home page, as well as minor bugfixes and changes.What's New in 1.5 Preview 1 Development Release:· core execution is now a pause-resume· timed input is now controlled by user interface· New screen model based on standard Swing components· Spanish user interface translation by Pichuneke· All tests are using JUnit 4 and JMock 2.5· Memory, stack and variables are now all unsigned 16 or 8 bit values· better NetBeans integration· replaced ZsciiString and ZsciiStringBuilder and ZsciiStringTokenizer with the J2SE versions· changed decoding scheme to resemble the one from the Erlang implementation· Open function added· Standard and fixed fonts can be specified· postponed V6 support to the 1.6 release


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