Wings 3D

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
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Wings 3D Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Wings 3D Team
  • Publisher web site:
  • http://www.wings3d.com/

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Wings 3D Description

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.Wings 3D is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.There is no support in Wings for doing animations. Here are some key features of "Wings 3D": Export Formats: · Nendo (NDO) · 3D Studio (3DS) · Wavefront (OBJ) · VRML (WRL) · Renderware (RWX) · FBX (on Windows and Mac OS X) · Yafray · Toxic Import Formats: · Nendo (NDO) · 3D Studio (3DS) · Wavefront (OBJ) · FBX (on Windows and Mac OS X) · Adobe Illustrator 8 (AI) Requirements: · OpenGL or Mesa What's New in This Release: · In rare circumstances, the progress bar could reach 1.0 (the far end) even if the operation was not finished and cause Wings to crash hard. (Thanks to deerwood.) · The smooth proxy is now updated directly when invoking interactive commands. · New Feature: Create Bounding Box added to the primitives menu. · Scale to Bounding Box selections now keep their original centre. · Turn Edge now preserves Hard Edges. (Thanks to BlackHarmo). · New Feature: Select|Edge Loop|To Complete Loops turns any selection into an edge loop selection. Works from all selection modes and is based on the request by deerwood to be able to extend loops beyond where they stop when using the regular Edge Loop command (L). · Dissolve and Collapse cmds now delete wholly selected efficiently. · Shared vertices are now eliminated on import. (The modeling commands in Wings does not allow creating of shared vertices (also called waists), i.e. faces that only share vertices but no edges, so it should not be allowed on import.) · When displaying objects that have a virtual mirror face in the smooth preview mode (i.e. turning off workmode by pressing TAB), the seam between the real part of the object and mirror image will now be soft. The Smooth command (and the Smooth Proxy mode) will still sub-divide faces around the virtual mirror face as if the edges were hard, so Smoothing before freezing the mirror and after freezing may still not give exactly the same result (how close the result is depends on the object; for some objects the difference may not be noticeable). · New Feature: Magnet Mask Deselect · Subtracts locked elements from the current selection. (Thanks to Fonte Boa) Magnet Mask Select · fixed: Adds locked elements to current selection. (Thanks to Fonte Boa).


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