Quake 3 scripts

Quake 3 scripts package contains a couple of scripts that can start Quake 3 in a new X server running on console 10.
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Quake 3 scripts Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Chris S.
  • Publisher web site:
  • http://csincock.customer.netspace.net.au/scripts.htm

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Quake 3 scripts Description

Quake 3 scripts package contains a couple of scripts that can start Quake 3 in a new X server running on console 10. Quake 3 scripts package contains a couple of scripts that can start Quake 3 in a new X server running on console 10, so that you still have your normal desktop and can switch between Quake and it using the Ctrl-Alt-F7 and Ctrl-Alt-F10 keys.The q3.sh one is the one you actually run, and it in turn runs runquake.sh. You should edit q3.sh to specify which console and display you wish to start quake with. It defaults to display :2 and console 10. Also, if you don't have quake in /usr/local/games/quake3, you will need to edit it and runquake.sh to specify the right path.If you pass q3.sh an argument it will treat it as the name of a mod to start quake up with - otherwise it will present a list of installed mods for you to select from before starting quake. This is necessary for me because when I change mods from within the game, the video often just goes blank.You may also need the gmessage program from the gtk-dialogs package. It is just used to popup an error message so if you don't have it you can edit the script. If you want to have the popup list of mods you will need the gtk-shell utility which comes with the GXedit program.


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