Magic Maze

Magic Maze is a simple and low-tech monster-bashing maze arcade game.
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Magic Maze Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • Kent Dahl
  • Publisher web site:
  • http://magicmaze.rubyforge.org/

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Magic Maze Description

Magic Maze is a simple and low-tech monster-bashing maze arcade game. Magic Maze is a simple and low-tech monster-bashing maze arcade game. It was originally inspired by playing Gauntlet II on the Atari ST.You take control of an old bearded wizard making his way through complex mazes in search of the exit, searching for coloured keys to coloured doors and vanquishing all the monsters in his path.ControlsTitle screenSpace / Return - start playingEsc / Q - quit gameF4 - load savegameIn-gameArrow keys - movement of the little blue wizard.Ctrl - cast missile spell (not implemented yet)Space - cast secondary spell (also "Alt" key)Z and X - leaf through missile spells in bookA and S - leaf through secondary spells in bookEsc / Q - exit game F1 - helpF9 / R - restart levelF12 - toggle fullscreenPageUp/Dn - tune volumePlus/Minus - tune speed (on numeric keypad) Requirements: · Ruby >= 1.8.6 · SDL · SDL_image · SDL_mixer · RubySDL >= 1.3.x What's New in This Release: · Refactor so that we can show the level title as soon as it is loaded, and while we read the rest of the level data, reducing the total load level wait time. · Fixes for working on Ruby 1.9.1-preview1 merged from branch ruby19-porting · Add delay if monster couldn't move. No need to check immediately again. · Spread the start sleep delay to get lower peaks. · Remove the fade_in/out delays in blocks. · Improve the cached drawing. · Try to speed stuff up by not redrawing HUD elements unnecessarily. · Simple progress indicator for early initialization. · Remove duplicate fade-out on exiting from gameloop. · Asus EEE workaround.


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