Yadex

Yadex project is a Doom/Doom II/Heretic level (wad) editor for X.
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Yadex Ranking & Summary

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  • Rating:
  • License:
  • LGPL
  • Price:
  • FREE
  • Publisher Name:
  • Andr Majorel
  • Publisher web site:
  • http://www.teaser.fr/~amajorel/wadext2/

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Yadex Description

Yadex project is a Doom/Doom II/Heretic level (wad) editor for X. Yadex project is a Doom/Doom II/Heretic level (wad) editor for X.Yadex is a Doom level (wad) editor for Unix systems running X, including Linux. It supports Doom alpha, Doom beta, Doom, Ultimate Doom, Final Doom, Doom II, Heretic and also, in a more or less limited way, Hexen and Strife. It is available under the terms of the GPL. Yadex is descended from DEU 5.21. Therefore, as you might expect, it's a rather low-level editor that requires you to take care of a lot of detail but on the flip side allows you to control very precisely what you are doing. In addition, it has many advanced functions that DEU didn't have, to make certain tedious tasks easy.What's New in This Release:· Build: The configure script autodetects the C and C++ compiler (cc, c89 or gcc and c++, cxx or g++). To skip the detection and force a particular value, use the --cc and --cxx options. · Code: Minor warningectomy. Fixed potential uses of uninitialised pointers if wad I/O errors occurred while reading the texture list. · Editing: Improved the handling of superimposed objects. · The linedef object info box now lists any superimposed linedefs (up to seven). No such feature for vertices, sectors and things, mainly because it doesn't seem to be as big an issue and I'm lazy. · When the pointer is over more than one object, it's now the highest-numbered one that's highlighted and not the lowest-numbered as it used to be. Thus the highlight and the info box match the display (that shows the highest-numbered object and always has), which should be less confusing. Highlighting the highest-numbered object seems to be the right thing too, since the object you created last is the one you're most likely to want to edit or delete. This change only affects vertices, linedefs and things. For sectors, the code hasn't changed.


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