WorldForge::ErisSimplifies client development. | |
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WorldForge::Eris Description
Simplifies client development. WorldForge::Eris project handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation.Eris is designed to simplify client development (and promote code reuse) by providing a common system to deal with the back-end Atlas tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server.Once the entities are made available locally, Eris also manages updating them as required. Thus it can be considered as a session layer above Atlas, providing persistent (for an entire gaming session) objects as opposed to transient Atlas ones.WorldForge::Eris project handles the client-side implementation of the meta-server protocol, and querying game servers; Requirements: · Atlas-C++ · skstream · WFMath · libsigc++ What's New in This Release: · Eris now includes code for directly handling terrain modifiers. · Eris supports servers which don't send default attributes on entity instances. · The library now builds with recent compilers against recent versions of dependencies.
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