Paintball

Paintball is a standalone paintball game utilizing a modified Quake2 engine.
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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • jitspoe
  • Publisher web site:
  • http://digitalpaint.planetquake.gamespy.com//news.php

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Paintball Description

Paintball is a standalone paintball game utilizing a modified Quake2 engine. Paintball is a standalone paintball game utilizing a modified Quake2 engine. Paintball2 is a fast-paced first-person game with capture the flag, elimination, siege, and deathmatch (free-for-all) styles of gameplay. This project focuses on enhancing the Quake2-based engine it uses.What's New in This Release:· Feature: Added support for variables in menu widgets - usable for map previews, etc.· Tweak: Up and down arrows work on select widgets (lists)· Tweak: Added TAB key for selecting different widgets in the menu.· Cvar: cl_drawfps 2 instantly updates framerate instead of averaging.· Cvar: cl_drawtexinfo displays texture name and flags of surface in front of player.· Bugfix: Fixed blending of lightmaps and transparent textures with alpha channels on trans33 or trans66 surfaces.· Bugfix: Fixed crash with "dumpuser" command.· Bugfix: Fixed rscript envmap on transparent surfaces.· Media: New weapon sounds, including dry fires. What's New in This Release: · Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU. · Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files. · Cvar: s_resamplevolume - Since new sounds are quieter to avoid clipping, old non-48khz sounds will be scaled down by this value (default is 0.5, 50%). · Cvar: s_force48khz - Enabled by default, sound settings are forced to high quality (48khz). · Media: Surface specific splat sounds. · Media: New 68 Carbine and VM-68 recordings. · Media: Fixed admin map changing menu.


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