OpenMusic

OpenMusic software is a full visual programming language based on CommonLisp / CLOS.
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OpenMusic Ranking & Summary

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  • Rating:
  • License:
  • LGPL
  • Price:
  • FREE
  • Publisher Name:
  • Augusto Agon, Jean Bresson and Karim Haddad
  • Publisher web site:
  • http://recherche.ircam.fr/equipes/repmus/OpenMusic/

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OpenMusic Description

OpenMusic software is a full visual programming language based on CommonLisp / CLOS. OpenMusic software is a full visual programming language based on CommonLisp / CLOS. OpenMusic is icon oriented, uses extensively drag and drop, and has built-in visual control structures that interface with Lisp ones, such as loop. Above the OpenMusic kernel, live the OpenMusic Projects. A project is a specialized set of classes and methods directly written in Lisp, accessible and visualisable in the OpenMusic environment. OpenMusic may be used as a general purpose functional/object/visual programming language. At a more specialized level, a set of provided classes and libraries make it a very convenient environment for music cOpenMusicposition.Objects are symbolized by icons that may be dragged and dropped all around. Most operations are then performed by dragging an icon frOpenMusic a particular place and dropping it to an other place. A lot of classes implementing musical data / behaviour are provided. They are associated with graphical editors and may be extended by the user to meet specifical needs. Different representations of a musical process are handled, among which cOpenMusicmon notation, midi piano-roll, sound signal. High level in-time organisation of the music material is proposed through the maquette concept.Existing COpenMusicmonLisp/CLOS code can easily be reused in OpenMusic, and new code can be developped in a purely visual way.Here are some key features of "OpenMusic":· Visual programming. OM provides basic programming tools (conditionnals, loops, lists management) for building visual programs. Musical objects and structures (chords, chords sequences, rtythms, break-point functions, sounds) can be created thanks to a set of classes and manipulated with specialized functions.· Object Oriented Programming. User-defined classes can be created and connected to the OM class hierarchy. Generic functions and specializing methods can be defined by visual programs.· Constraint Programming. Constraint Satisfaction Problems can be graphically defined and solved using different constraint solvers.· Musical Editors. The musical objects can be edited using specific editors.· Maquette. The maquette is an original sequencing/programming interface where musical object can be organized and connected in a temporal context.· Mathematical Music Theory.· Sound Analysis/Synthesis. Sound can be analyzed and synthesized in OM using interfaces with external sound processing tools. Special data structures and programming tools allow to maniuplate sound descriptions and synthesis parameters.Requirements:· gtk+ v2.x· SBCL v1.x· clg (CVS)· MidiShare· Libaudiostream· SDIF-lib· omOsc.so· fluidsynth (recompiled with midishare support) (optional)· slime 2.0 or better (optional)INSTALLATION:- Before compiling om, you should install the 4 omfonts found in om directory resources/fonts-linux.- Your .sbclrc file should look like this : (require 'asdf) (setf (logical-pathname-translations "clg") '(("**;*.*.*" "/home/myaccount/somewhere-clg-is/clg/**/")))(push #+sbcl(truename #p"clg:systems") #+cmu(concatenate 'string (unix-namestring #p"clg:systems") "/") asdf:*central-registry*)(require 'gtk)COMPILATION:First launch SBCL form a terminal. Make sure it loads the CLG bindings. Then enter the following expression:(load #P"/home/hyperion/dev/OM/OM-5.2.1/buildimage/buildlinux/init.lisp")After OM have been compiled, use this expression to build 'om' image:(sb-ext:save-lisp-and-die #P"/home/hyperion/dev/OM/OM-5.2.1/image/linux/om")In order to launch om :cd /OM-5.x/image/linuxthen launch again sbcl using this command :sbcl --core om --userinit init.lisp


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