Mednafen

Mednafen is an OpenGL command-line driven multi-system emulator with many advanced features.
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Mednafen Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Mednafen Team
  • Publisher web site:
  • http://mednafen.fobby.net/

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Mednafen Description

Mednafen is an OpenGL command-line driven multi-system emulator with many advanced features. Mednafen is an OpenGL command-line driven multi-system emulator with many advanced features.Mednafen emulates the Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine (TurboGrafx 16), and SuperGrafx and has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously.Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format.Due to the threaded model of emulation used in Mednafen, and limitations of SDL, a joystick is preferred over a keyboard to play games, as the joystick will have slightly less latency, although the latency differences may not be perceptible to most people.What's New in This Release:· Updated the included gettext library to 0.17 to fix a MinGW build issue.· GB: Corrected a lack of address masking in most of the cart RAM emulation code. Fixes a few Chinese GameBoy Color games.· NES: (Re?)-added support for mapper 240(it was erroneously listed in the documentation as being supported...).· GBA: Fixed a buffer overflow in the ROM image loading code.· PC-FX: Several variables related to subchannel reading weren't being saved in save states. Fixed. (This fixes save states made within the BIOS' CD-DA player)· PCE: Altered how the ADPCM read and write addresses are set.· Fixes the Super CD version of "Tengai Makyou Ziria", and "CD Mahjong Bishoujo Chuushinha". Thanks to Exophase and ChrlyMac for the tips. ***(This change may potentially cause regressions. If it does, please report them at http://forum.fobby.net )***· PC-FX: Fixed a few deprecated const string to char* conversions in v810_cpuD.cpp.· PCE: Fixed a bug with Arcade Card emulation with a tip from Exophase.· The ADPCM sound effects in Garou Densetsu II work correctly now.· PCE: Reads from the timer count register the cycle it is set to reload after expiring will now return 0x7F.· Fixes "Battle Royale".


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