KGliv

KGliv is a simple Image viewer on top of OpenGL.
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KGliv Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • thomas12777
  • Publisher web site:
  • http://kde-apps.org/content/show.php?content=40392

KGliv Tags


KGliv Description

KGliv is a simple Image viewer on top of OpenGL. KGliv is a simple Image viewer on top of OpenGL. The main aspect of this package is the sublying class that is meant to be reused in real image viewers. THIS IS A PREVIEW RELEASE!The library API is not completely fixed yet (i guess i'll change sth. about the "move" parameter spectrum). The lib doc is incomplete and so is the tutorial (i.e. the application doc). Code needs clean up.Notice:The image viewer is only thought as demo app to give developers sth. to read and to show off. It's NOT gonna be a really great image viewer. Instead viewers like Gwenview and Kuickshow may include the GLView Widget. Don't ask for more features and don't mourn about app bugs. If you need however features in the lib or find a bug here please feel free to drop me a mail. I will also probably write a simple script interpreter for some kind of diashow. Installation:untar the archive, call "qmake && make"you may then copy the binary "kgliv" to some directory in your $PATH environment,e.g. /usr/bin to call it from anywhere. Usage:call "kgliv "or e.g. "kgliv *" to show any image in the current dir KEYS: (supported by the viewer widget)Ctrl+LMB: rotate around the Z axisCtrl+Shift+LMB: rotate around the X axisCtrl+Alt+LMB: rotate around the Y axisShift+LMB: scale to marked pointLMB to drag around Some keycombinations from the app - see the menubar.What's New in This Release:· (real this time) boxblurring via pbuffer (Qt4 onlysorry Qt3 users, backporting pbuffer support from Qt4 was not an option)· tunnel effect (i.e. blurring on the edges with a crisp center, Qt4 only because of pbuffer usage)· Hello GLSL (any Qt) that means: shader supportsee README for instructionsunfortunately broke (bad) invertion support on non shader using systems


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