Hammer of Thyrion

Hammer of Thyrion is a port of Raven's Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion.
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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • O. Sezer
  • Publisher web site:

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Hammer of Thyrion Description

Hammer of Thyrion is a port of Raven's Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion. Hammer of Thyrion is a port of Raven's Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion.HoT includes many bugfixes, improved sound and video modes, opengl improvements and documentation among many others.What's New in This Release:· Improved the SDL audio driver· Made the game to block/unblock sound upon focus loss/gain· Bug fix for changing resolution during intermissions· Errors on the Mac OSX platform are now notified via the alert panel· Much attention paid to getting developer utilities working on all platforms· Work arounds for various GCC versions· Added support for DOS, including network, sound and mousewheel support! What's New in This Release: · bumped the hexen2 engine version to 1.22, and hexenworld engine version to 0.22. · fixed the broken software renderer binaries from C++ compilers with x86 assembly enabled (do not use the bool keyword of C++). · compilations using the gcc-4.4 development versions were tested. · added support for Microsoft Visual Studio 2008. · added support for 64 bit windows versions (x64) using mingw-w64. · opengl: fixed an issue that changing resolution from within the game might crash on Windows Vista. · stricter checking on the values pulled out of .wav file chunk headers. · renamed model_t to qmodel_t in order to avoid conflicts on solaris. · fixed the "mirrored prints" problem of hexen2 console at high resolutions. · fixed the colored prints of hexenworld console. · fixed 'array going out-of-bounds' (utils/map.c) and bogus 'maybe used uninitialized' warnings (sbar.c) from gcc-4.3. · fixes to the SVGALib driver. it is functional now. · fixed bug #2176384: in windowed mode, when you save using the menus, the game used to quit the menu without grabbing the mouse properly. · increased the buffersize for sdl audio. made it to print a little more detailed info at startup. · launcher, patching: rewritten the inter-threads log printing and fixed the erratic crashes on smp systems. launcher version is 1.0.4 now. · hexenworld master server: unknown packets are properly output as hexdump. hwmaster version is 1.2.6 now. · other minor fixes. · 3dfx gamma hacks are disabled by default at compile time (see the Makefile). · killed compatibility with user directories from HoT-1.4.0 and earlier which didn't operate with a data1 subdirectory. they are ancient history now. · added initial support for standalone free contents (mods) as an extra patch. · added extra testing code to support midi when using sdl audio (extra patch). · utils, qbsp: accept more than one wad file specified in the value of the "wad" key. the wad file names must be separated by a semicolon. spaces are allowed in the file names. quoted paths aren't allowed. · utils, qbsp: the absolute paths in wad values are not touched, ie. the paths beginning with a '/' on unix or with a drive specifying string like "C:fooar.wad" on windows. all other values with no path information or relative path information are prefixed with the project path. this fixes the issues reported for qbsp usage from within worldcraft. · added back some unused code for future reference. removed some truly dead code. · minor documentation tidy-ups.


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