Games::AlphaBeta

Game-tree search with object oriented interface
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Games::AlphaBeta Ranking & Summary

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  • Rating:
  • License:
  • Perl Artistic License
  • Price:
  • FREE
  • Publisher Name:
  • Stig Brautaset
  • Publisher web site:
  • http://search.cpan.org/~stig/Games-AlphaBeta-0.4.6/lib/Games/AlphaBeta/Reversi.pm

Games::AlphaBeta Tags


Games::AlphaBeta Description

Game-tree search with object oriented interface Games::AlphaBeta is game-tree search class with object oriented interface.SYNOPSIS package My::GamePos; use base qw(Games::AlphaBeta::Position); # initialise starting position sub _init { ... } # Methods required by Games::AlphaBeta sub apply { ... } sub endpos { ... } # optional sub evaluate { ... } sub findmoves { ... } # Draw a position in the game (optional) sub draw { ... } package main; my $pos = My::GamePos->new; my $game = Games::AlphaBeta->new($pos); while ($game->abmove) { print draw($game->peek_pos); }Games::AlphaBeta provides a generic implementation of the AlphaBeta game-tree search algorithm (also known as MiniMax search with alpha beta pruning). This algorithm can be used to find the best move at a particular position in any two-player, zero-sum game with perfect information. Examples of such games include Chess, Othello, Connect4, Go, Tic-Tac-Toe and many, many other boardgames.Users must pass an object representing the initial state of the game as the first argument to new(). This object must provide the following methods: copy(), apply(), endpos(), evaluate() and findmoves(). This is explained more carefully in Games::AlphaBeta::Position which is a base class you can use to implement your position object. Requirements: · Perl


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