Fuse

Fuse project (the Free Unix Spectrum Emulator) was originally, and somewhat unsurprisingly, a Spectrum emulator for Unix.
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Fuse Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Philip Kendall
  • Publisher web site:

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Fuse Description

Fuse project (the Free Unix Spectrum Emulator) was originally, and somewhat unsurprisingly, a Spectrum emulator for Unix. Fuse project (the Free Unix Spectrum Emulator) was originally, and somewhat unsurprisingly, a Spectrum emulator for Unix. However, it has now also been ported to Mac OS X, which may or may not count as a Unix variant depending on your advocacy position.Requirements:· X, SDL, svgalib or framebuffer support. If you have GTK+ installed, you'll get a (much) nicer user interface under X.· libspectrum: the Spectrum emulator file format and information library.Optional:· If you want +3 support, you'll need John Elliott's lib765 installed; this is available from the bottom of the libdsk homepage; if you also have libdsk installed, you'll also get support for extended .dsk files.· libgcrypt: the ability to digitally sign RZX files (note that Fuse requires version 1.1.42 or later).· libpng: the ability to save screenshots.· libxml2: the ability to load and save Fuse's current configuration.· zlib: support for compressed RZX files. Here are some key features of "Fuse": · Working 16K, 48K, 128K, +2, +2A, +3, +3e, SE, TC2048, TC2068, TS2068, Pentagon 128 and Scorpion ZS 256 emulation, running at true Speccy speed on any computer you're likely to try it on. · Support for loading from .tzx files. · Sound (on systems supporting the Open Sound System, SDL or OpenBSD/Solaris's /dev/audio). · Kempston joystick emulation. · Emulation of the various printers you could attach to the Spectrum. · Support for the RZX input recording file format, including 'competition mode'. · Emulation of the DivIDE, Interface I, Kempston mouse, Spectrum +3e, ZXATASP and ZXCF interfaces. What's New in This Release: · This release fixes one major issue: loading acceleration did not work on some compilers due to a coding error. · There are also a number of minor bugfixes.


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