Normal/Displacement Map Generator Free Download

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License: GPL
Price: FREE
Publisher: Plss Roland

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Normal/Displacement Map Generator Description

Normal/Displacement Map Generator is a tool designed to help you create Geometry Normal Maps.
Normal/Displacement Map Generator is a tool designed to help you create Geometry Normal Maps. Such maps are used in high-end Games to fool the Player into believing that a Low Resolution Mesh does have much more detail than it actually does.Those kind of Normal Maps are best generated using a High Resolution Mesh from which the Normal Informations is extracted and projected onto the Low Resolution Mesh. This tool provides exactly this functionality. A known tool to do the same is ORB but it is windows only and impracticable to use for developing a game on a Linux system.Besides generating a Geometry Normal Map this tool can also apply a Detail Normal Map onto of the generated Geometry Normal Map. Such Normal Maps are easily created using Normal-Plugins for 2D Graphic Applications like The GIMP. Those Normal Informations are then used to enhance the generated Normal Map. This process can be repeated many times.Also generated is a Displacement or Height Map. Those maps can be used for Offset Mapping or with never Pixel Shader version to render a Low Resolution Mesh with much more detail by creating Vertices and Faces on the fly during rendering displacing them using such a Displacement Map. This map can also be used as a pure Height Map for Terrain Generators.Requirements:· FOX 1.2.9· OpenGLWhat's New in This Release:· This release adds support for using edge creasing in the high resolution mesh to improve the generated normal maps.· Due to this, the .dim format changed.· Old .dim files are not compatible with the new version.· A bug in the generation process that caused scan lines to be processed twice in low resolution normal maps, resulting in havoc pixels or dead loop in large normal maps, has been fixed.· TGA support has been replaced with PNG support.· Support has been added for UV splitting in the Blender script.

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Normal/Displacement Map Generator Company

Plss Roland

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